Бафы в цыфрах.

Acumen 1 - Casting Spd. +15%
Acumen 2 - Casting Spd. +23%
Acumen 3 - Casting Spd. +30%
Advanced Block 1 - Shield P.Def. +60%
Advanced Block 2 - Shield P.Def. +80%
Advanced Block 3 - Shield P.Def. +100%
Agility 1 - Evasion +2
Agility 2 - Evasion +3
Agility 3 - Evasion +4
Angelic Icon 1 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +33, Speed +10, Atk. Spd. +10%, HP restored from heals -80%
Angelic Icon 2 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +69, Speed +20, Atk. Spd. +20%, HP restored from heals -80%
Angelic Icon 3 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +100, Speed +30, Atk. Spd. +30%, HP restored from heals -80%
Arcane Chaos - Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24
Arcane Disruption 1+ - Casting Spd. -23%
Arcane Protection - Cancel resistance +30%, Debuff resistance +20%
Armor Crush - P.Def. -30%, M.Def. -30%
Assassin Servitor - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Attack Aura 1 - P.Atk. +8%
Attack Aura 2 - P.Atk. +12%
Aura Flare - All Magic Damage -50%, this includes the Aura you cast to get the debuff
Battle Roar 1 - HP +10%, heals the amount added
Battle Roar 2 - HP +15%, heals the amount added
Battle Roar 3 - HP +20%, heals the amount added
Battle Roar 4 - HP +25%, heals the amount added
Battle Roar 5 - HP +30%, heals the amount added
Battle Roar 6 - HP +35%, heals the amount added
Bear Spirit Totem - P.Atk. +20%, Speed -30%, Critical Damage +20%
Berserker Spirit 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Berserker Spirit 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Bison Spirit Totem - At 60% or less HP - P.Atk. +43%, Accuracy +6, Critical +100; At 30% or less HP - Critical changes from +100 to +400.
Blazing Skin 1 - Reflect 10% of melee range physical damage back on the attacker
Blazing Skin 2 - Reflect 15% of melee range physical damage back on the attacker
Blazing Skin 3 - Reflect 20% of melee range physical damage back on the attacker
Bless Shield 1 - Shield Block Rate +30%
Bless Shield 2 - Shield Block Rate +40%
Bless Shield 3 - Shield Block Rate +50%
Bless Shield 4 - Shield Block Rate +60%
Bless Shield 5 - Shield Block Rate +70%
Bless Shield 6 - Shield Block Rate +80%
Bless the Body 1 - HP +10%
Bless the Body 2 - HP +15%
Bless the Body 3 - HP +20%
Bless the Body 4 - HP +25%
Bless the Body 5 - HP +30%
Bless the Body 6 - HP +35%
Bless the Soul 1 - MP +10%
Bless the Soul 2 - MP +15%
Bless the Soul 3 - MP +20%
Bless the Soul 4 - MP +25%
Bless the Soul 5 - MP +30%
Bless the Soul 6 - MP +35%
Blessing of Noblesse - this buff falls on death but none of your other buffs do
Blessing of Paagrio 1 - P.Def. +8%
Blessing of Paagrio 2 - P.Def. +12%
Blessing of Paagrio 3 - P.Def. +15%
Blessing of Queen 1 - Critical +25%, Critical Damage +20%
Blessing of Queen 2 - Critical +27%, Critical Damage +22%
Blessing of Queen 3+ - Critical +30%, Critical Damage +25%
Blessing of Sagittarius - Physical Skill Reuse Delay -??
Blessing of Seraphim 1 - MP regen per tick +30%
Blessing of Seraphim 2 - MP regen per tick +32%
Blessing of Seraphim 3+ - MP regen per tick +35%
Blinding Blow - Speed +40%
Blizzard - Speed -45%
Block Shield - P.Def. -10%
Block Wind Walk - Speed -10%
Body of Avatar 1 - HP +10%
Body of Avatar 2 - HP +15%
Body of Avatar 3 - HP +20%
Body of Avatar 4 - HP +25%
Body of Avatar 5 - HP +30%
Body of Avatar 6 - HP +35%
Bright Servitor 1 - M.Atk. +55%
Bright Servitor 2 - M.Atk. +65%
Bright Servitor 3 - M.Atk. +75%
Chant of Battle 1 - P.Atk. +8%
Chant of Battle 2 - P.Atk. +12%
Chant of Battle 3 - P.Atk. +15%
Chant of Eagle 1 - Accuracy +2
Chant of Eagle 2 - Accuracy +3
Chant of Eagle 3 - Accuracy +4
Chant of Evasion 1 - Evasion +2
Chant of Evasion 2 - Evasion +3
Chant of Evasion 3 - Evasion +4
Chant of Fire 1 - M.Def. +15%
Chant of Fire 2 - M.Def. +23%
Chant of Fire 3 - M.Def. +30%
Chant of Flame 1 - Casting Spd. +15%
Chant of Flame 2 - Casting Spd. +23%
Chant of Flame 3 - Casting Spd. +30%
Chant of Fury 1 - Atk. Spd. +15%
Chant of Fury 2 - Atk. Spd. +33%
Chant of Predator 1 - Critical +20%
Chant of Predator 2 - Critical +25%
Chant of Predator 3 - Critical +30%
Chant of Rage 1 - Critical Damage +30%
Chant of Rage 2 - Critical Damage +40%
Chant of Rage 3 - Critical Damage +50%
Chant of Revenge 1 - Reflect 10% of melee range physical damage back on the attacker
Chant of Revenge 2 - Reflect 15% of melee range physical damage back on the attacker
Chant of Revenge 3 - Reflect 20% of melee range physical damage back on the attacker
Chant of Shielding 1 - P.Def. +8%
Chant of Shielding 2 - P.Def. +12%
Chant of Shielding 3 - P.Def. +15%
Chant of Spirit - Cancel resistance +30%, Debuff resistance +20%
Chant of Vampire 1 - Recover 6% of melee physical damage as HP
Chant of Vampire 2 - Recover 7% of melee physical damage as HP
Chant of Vampire 3 - Recover 8% of melee physical damage as HP
Chant of Vampire 4 - Recover 9% of melee physical damage as HP
Chant of Victory - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Charm of Luck - Reduce Drop Penalty
Clarity 1 - Skill MP Consumption -4%
Clarity 2 - Skill MP Consumption -7%
Clarity 3 - Skill MP Consumption -10%
Concentration 1 - Chance of casting interruption -18%
Concentration 2 - Chance of casting interruption -25%
Concentration 3 - Chance of casting interruption -36%
Concentration 4 - Chance of casting interruption -42%
Concentration 5 - Chance of casting interruption -48%
Concentration 6 - Chance of casting interruption -53%
Cripple 1-5 - Speed -30%
Cripple 6+ - Speed -45%
Curse Chaos 1 - Accuracy -12
Curse Chaos 2+ - Accuracy -13
Curse Disease 1+ - Amount restored from Heals -50%
Curse Gloom - M.Def. -23%
Curse of Abyss - M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30%
Curse of Doom - Physical+Magical Skill Silence
Curse of Shade 1 - P.Def. -6%, M.Def. -6%
Curse of Shade 2 - P.Def. -8%, M.Def. -8%
Curse of Shade 3+ - P.Def. -10%, M.Def. -10%
Curse: Weakness 1 - P.Atk. -17%
Curse: Weakness 2-5 - P.Atk. -20%
Curse: Weakness 6+ - P.Atk. -23%
Dance of Aqua Guard - Resistance to Water attribute +30%
Dance of Concentration - Casting Spd. +30%, Chance of casting interruption -30%
Dance of Earth Guard - Resistance to Earth attribute +30%
Dance of Fire - Critical Damage +50%
Dance of Fury - Atk. Spd. +15%
Dance of Inspiration - Accuracy +4
Dance of Light - Makes physical attacks Holy attribute
Dance of Medusa - Petrify
Dance of Mystic - M.Atk. +20%
Dance of Protection - Fall damage -30%
Dance of Shadow - Speed -50%, Avoid Agro 100%
Dance of Siren - Magic Critical Rate +200%
Dance of Vampire - Recover 8% of melee physical damage as HP
Dance of Warrior - P.Atk. +12%
Dark Vortex - MP Regen per tick -12, Resistance to Darkness attribute -30%
Dash 1 - Speed +40%
Dash 2 - Speed +66%
Dead Eye 1 - P.Atk. +??, Accuracy +??, Atk. Spd. -??, Critical Damage +??
Dead Eye 2 - P.Atk. +134, Accuracy +1, Atk. Spd. -20%, Critical Damage +15-20%
Dead Eye 3-7 - P.Atk. +??, Accuracy +??, Atk. Spd. -??, Critical Damage +??
Dead Eye 8 - P.Atk. +199, Accuracy +3, Atk. Spd. -20%, Critical Damage +20%
Death Whisper 1 - Critical Damage +30%
Death Whisper 2 - Critical Damage +40%
Death Whisper 3 - Critical Damage +50%
Decrease Weight 1 - Weight Penalty +3000 (does not increase capacity)
Decrease Weight 1 - Weight Penalty +6000 (does not increase capacity)
Decrease Weight 1 - Weight Penalty +9000 (does not increase capacity)
Defense Aura 1 - P.Def. +8%
Defense Aura 2 - P.Def. +12%
Deflect Arrow 1 - Bow Damage -16%
Deflect Arrow 2 - Bow Damage -19%
Deflect Arrow 3 - Bow Damage -22%
Deflect Arrow 4 - Bow Damage -25%
Demon Wind - Amount restored from Heals -50%
Demonic Blade Dance - P.Atk. -35%, M.Atk. -??
Divine Protection - Resistance to Darkness attribute +30%
Duelist Spirit 1 - Atk. Spd. +8%, PVP damage +??
Duelist Spirit 2 - Atk. Spd. +12%, PVP damage +??
Earth Chant 1 - P.Def. +5%, does not stack with Greater Might or War Chant.
Earth Chant 2 - P.Def. +10%, does not stack with Greater Might or War Chant.
Earth Chant 3 - P.Def. +15%, does not stack with Greater Might or War Chant.
Elemental Protection - Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20%
Empower 1 - M.Atk. +55%
Empower 2 - M.Atk. +65%
(Greater) Empower 3 - M.Atk. +75%
Entangle 1 - Speed -30%
Entangle 2+ - Speed -45%
Evade Shot 1 - Evasion +6
Eye of Paagrio - Critical Damage +50%
Fell Swoop - Polearm Arc +??
Final Servitor - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Fire Vortex - Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%, Resistance to Water attribute +??%
Fist Fury - Atk. Spd. +25%
Focus 1 - Critical +20%
Focus 2 - Critical +25%
Focus 3 - Critical +30%
Focus Attack 1 - Accuracy +?, Critical Damage +10-15%, Polearm can hit only 1 target
Focus Attack 2-5 - Accuracy +?, Critical Damage +?, Polearm can hit only 1 target
Focus Chance - Critical Chance from front -30%, Critical Chance from side +30%, Critical Chance from back +60%
Focus Death - Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
Focus Power - Critical Damage from front -30%, Critical Damage from side +30%, Critical Damage from back +60%
Fortune of Noblesse - drop penalty reduced
Freezing Skin 1 - Reflect 10% of melee range physical damage back on the attacker
Freezing Skin 2 - Reflect 15% of melee range physical damage back on the attacker
Freezing Skin 3 - Reflect 20% of melee range physical damage back on the attacker
Freezing Strike 1+ - Speed -30%
Frenzy 1 - With Sword or Blunt: P.Atk. +100%, With 2hs/2hb: Accuracy +2, P.Atk. +???%, With other weapon: P.Atk. +???%
Frenzy 2 - With Sword or Blunt: P.Atk. +150%, With 2hs/2hb: Accuracy +2, P.Atk. +64%, With other weapon: P.Atk. +20%
Frenzy 3 - With Sword or Blunt: P.Atk. +200%, With 2hs/2hb: Accuracy +2, P.Atk. +???%, With other weapon: P.Atk. +???%
Frost Bolt 1+ - Speed -30%
Gift of Queen 1 - P.Atk. +6%, Accuracy +2
Gift of Queen 2 - P.Atk. +8%, Accuracy +2
Gift of Queen 3+ - P.Atk. +10%, Accuracy +2
Gift of Seraphim 1 - Reuse Delay -30%
Gift of Seraphim 2 - Reuse Delay -32%
Gift of Seraphim 3+ - Reuse Delay -35%
Glory of Paagrio 1 - M.Def. +15%
Glory of Paagrio 2 - M.Def. +23%
Glory of Paagrio 3 - M.Def. +30%
Greater Magic Haste Potion - Casting Spd. +30%
Greater Might 1 - P.Atk. +4%, does not stack with Greater Shield or Earth Chant.
Greater Might 2 - P.Atk. +7%, does not stack with Greater Shield or Earth Chant.
Greater Might 3 - P.Atk. +10%, does not stack with Greater Shield or Eart Chant.
Greater Shield 1 - P.Def. +5%, does not stack with Greater Might or War Chant.
Greater Shield 2 - P.Def. +10%, does not stack with Greater Might or War Chant.
Greater Shield 3 - P.Def. +15%, does not stack with Greater Might or War Chant.
Greater Quick Step Potion - Speed +33
Greater Swift Attack Potion - Atk. Spd. +33%
Guidance 1 - Accuracy +2
Guidance 2 - Accuracy +3
Guidance 3 - Accuracy +4
Guts 1 - P.Def. +100%
Guts 2 - P.Def. +150%
Guts 3 - P.Def. +200%
Hamstring 1+ - Speed -45%
Hamstring Shot - Speed -45%
Haste 1 - Atk. Spd. +15%
Haste 2 - Atk. Spd. +33%
Haste Potion - Speed +20
Hawk Eye 1 - P.Def. -10%, Accuracy +6
Hawk Eye 2 - P.Def. -10%, Accuracy +8
Hawk Eye 3 - P.Def. -10%, Accuracy +10
Hawk Spirit Totem - Accuracy +6, Critical +100, Critical Damage +??
Herb of Magic - M.Atk. +44%
Herb of Strength - P.Atk. +25%
Heroic Berserker - Accuracy +8, Evasion -8, P.Atk. +500, M.Atk. +500, P.Def. -25%, M.Def. -25, Atk. Speed +100, Casting Spd. +100, Speed +20, Cancel/Debuff resistance +??, Heals are ??% more effective
Heroic Dread - Speed +?? (this is a fear debuff)
Heroic Grandeur - P.Def. -??, M.Def. -??, Evasion -??, Shield Block Rate -??, Magic Resistance (?) +??, Blocks all Physical and Magical effects (?)
Heroic Miracle - P.Def. +5400, M.Def. +4050, Speed +5, Cancel resistance +??, requires Shield to function
Heroic Valor - P.Atk. +250, P.Def. +500, Cancel resistance +??
Hex - P.Def. -23%
Holy Resistance 1 - Resistance to Holy attribute +15%
Holy Resistance 2 - Resistance to Holy attribute +23%
Holy Resistance 3 - Resistance to Holy attribute +30%
Holy Weapon - Makes physical attacks Holy attribute
Hot Springs Cholera 1 - Accuracy +3
Hot Springs Cholera 2 - Accuracy +6, Evasion -3
Hot Springs Cholera 3 - Accuracy +8, Evasion -3
Hot Springs Cholera 4 - Accuracy +10, Evasion -3
Hot Springs Cholera 5 - Accuracy +6, Evasion -5
Hot Springs Cholera 6-7 - Evasion -5
Hot Springs Cholera 8-9 - Evasion -8
Hot Springs Cholera 10 - Evasion -10
Hot Springs Malaria 1 - Casting Spd. +4%
Hot Springs Malaria 2 - Casting Spd. +8%, MP Cost -4%
Hot Springs Malaria 3 - Casting Spd. +12%, MP Cost -4%
Hot Springs Malaria 4 - Casting Spd. +16%, MP Cost -4%
Hot Springs Malaria 5 - Casting Spd. +8%, MP Cost -8%
Hot Springs Malaria 6-7 - MP Cost -8%
Hot Springs Malaria 8-9 - MP Cost -12%
Hot Springs Malaria 10 - MP Cost -16%
Howl - P.Atk. -23%
Ice Bolt 1+ - Speed -30%
Ice Vortex - Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%, Resistance to Fire attribute +??%
Infernal Weapon - Makes physical attacks Fire attribute
Invigor 1 - Resistance to Bleed attribute +30%
Invigor 2 - Resistance to Bleed attribute +40%
Invigor 3 - Resistance to Bleed attribute +50%
Iron Will 1 - M.Def. +15%
Iron Will 2 - M.Def. +23%
Iron Will 3 - M.Def. +30%
Judgment 1-5 - Critical Damage -??
Judgment 6-9 - Critical Damage -??
Judgment 10 - Critical Damage -??
Kiss of Eva 1 - Breath Guage +400%
Kiss of Eva 2 - Breath Guage +600%
Light Vortex - Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%
Lionheart 1 - Resistance to Shock, Hold, Sleep, Paralyze attributes +40%, Cancel Resistance +??
Lionheart 2 - Resistance to Shock, Hold, Sleep, Paralyze attributes +60%, Cancel Resistance +??
Lionheart 3 - Resistance to Shock, Hold, Sleep, Paralyze attributes +80%, Cancel Resistance +??
Magic Barrier 1 - M.Def. +23%
Magic Barrier 2 - M.Def. +30%
Magic Haste Potion - Casting Spd. +23%
Magical Backfire - Skill MP Consumption +??
Magical Mirror - Reflect magical debuffs at a 10% probability
Majesty 1 - P.Def. +7%, Evasion -2
Majesty 2 - Evasion -4
Majesty 3 - Evasion -6
Mana Regeneration 1 - MP Regen per tick +1.72
Mana Regeneration 2 - MP Regen per tick +2.16
Mana Regeneration 3 - MP Regen per tick +2.74
Mana Regeneration 4 - MP Regen per tick +3.09
Mass Block Wind Walk - Speed -10%
Mass Curse of Shade 1 - P.Def. -6%, M.Def. -6%
Mass Curse of Shade 2 - P.Def. -8%, M.Def. -8%
Mass Curse of Shade 3+ - P.Def. -10%, M.Def. -10%
Mass Gloom - M.Def. -??
Mass Shield Block - P.Def. -10%
Mass Slow 1+ - Speed -45%
Mass Surrender to Fire - Resistance to Fire attribute -??, Resistance to Water attribute +??%
Mass Surrender to Water - Resistance to Water attribute -??, Resistance to Fire attribute +??%
Mass Surrender to Wind - Resistance to Wind attribute -??, Resistance to Earth attribute +??%
Mental Shield 1 - Resistance to Hold, Sleep, Derangement +50%
Mental Shield 2 - Resistance to Hold, Sleep, Derangement +60%
Mental Shield 3 - Resistance to Hold, Sleep, Derangement +70%
Mental Shield 4 - Resistance to Hold, Sleep, Derangement +80%
Might 1 - P.Atk. +8%
Might 2 - P.Atk. +12%
Might 3 - P.Atk. +15%
Mighty Servitor 1 - P.Atk. +8%
Mighty Servitor 2 - P.Atk. +12%
Mighty Servitor 3 - P.Atk. +15%
Ogre Spirit Totem - P.Def. +30%, M.Def. +30%, Evasion -9, Speed -30%
Phantom Cubic - P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%
Physical Mirror - Reflect physical debuffs at a 10% probability
Potion of Alacrity - Atk. Spd. +15%
Power Break 1-2 - P.Atk. -20%
Power Break 3+ - P.Atk. -23%
Power of Paagrio 1 - P.Atk. +8%
Power of Paagrio 2 - P.Atk. +12%
Power of Paagrio 3 - P.Atk. +15%
Prayer 1 - Heal Power +8%
Prayer 2 - Heal Power +10%
Prayer 3 - Heal Power +12%
Prophecy of Fire - HP +20%, HP regen per tick +20%, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%
Prophecy of Water - MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Prophecy of Wind - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Psycho Symphony - Speed +??, Atk. Spd. -??, Casting Spd. -??
Puma Spirit Totem - Atk. Spd. +20%, Accuracy +6
Quiver of Holding - Weight Limit +??
Rabbit Spirit Totem - P.Atk. -30%, Evasion +12, Speed +30%, Accuracy -9
Rage 1 - Evasion -3, P.Def. -20%, With Sword/Blunt: P.Atk. +45%, With 2hs/2hb: Accuracy +2, P.Atk. +??%, With other weapon: P.Atk. +??
Rage 2 - Evasion -3, P.Def. -20%, With Sword/Blunt: P.Atk. +55%, With 2hs/2hb: Accuracy +2, P.Atk. +64%, With other weapon: P.Atk. +20%
Rage of Paagrio 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Rage of Paagrio 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Rapid Fire 1-3 - P.Atk. +??, Atk. Spd. +20, bow range -300, only works with a bow
Rapid Fire 4 - P.Atk. +78, Atk. Spd. +20, bow range -300, only works with a bow
Rapid Fire 5-8 - P.Atk. +??, Atk. Spd. +20, bow range -300, only works with a bow
Rapid Shot 1 - Atk. Spd. with a bow +8%
Rapid Shot 2 - Atk. Spd. with a bow +12%
Reflect Damage 1 - Reflect 10% of melee range physical damage back on the attacker
Reflect Damage 2 - Reflect 15% of melee range physical damage back on the attacker
Reflect Damage 3 - Reflect 20% of melee range physical damage back on the attacker
Regeneration 1 - HP regen per tick +10%
Regeneration 2 - HP regen per tick +15%
Regeneration 3 - HP regen per tick +20%
Resist Aqua 1 - Resistance to Water attribute +15%
Resist Aqua 2 - Resistance to Water attribute +23%
Resist Aqua 3 - Resistance to Water attribute +30%
Resist Fire 1 - Resistance to Fire attribute +15%
Resist Fire 2 - Resistance to Fire attribute +23%
Resist Fire 3 - Resistance to Fire attribute +30%
Resist Poison 1 - Resistance to Poison attribute +30%
Resist Poison 2 - Resistance to Poison attribute +40%
Resist Poison 3 - Resistance to Poison attribute +50%
Resist Shock 1 - Resistance to Shock attribute +15%
Resist Shock 2 - Resistance to Shock attribute +20%
Resist Shock 3 - Resistance to Shock attribute +30%
Resist Shock 4 - Resistance to Shock attribute +40%
Resist Wind 1 - Resistance to Wind attribute +15%
Resist Wind 2 - Resistance to Wind attribute +23%
Resist Wind 3 - Resistance to Wind attribute +30%
Sanctuary - P.Atk. -23%
Sand Bomb 1-5 - Accuracy -?? (effect 1)
Sand Bomb 6-9 - Accuracy -9
Sand Bomb 10 - Accuracy -?? (effect 3)
Seal of Chaos 1-2 - Accuracy -6
Seal of Chaos 3+ - Accuracy -8
Seal of Despair - P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%
Seal of Disease - HP restored from heals -50%
Seal of Scourge 1+ - HP regen per tick set to 0
Seal of Slow 1 - Speed -30%
Seal of Slow 2+ - Speed -45%
Seal of Suspension 1+ - Reuse delay +200%
Seal of Winter - Atk. Spd. -23%
Servitor Haste 1 - Atk. Spd. +15%
Servitor Haste 2 - Atk. Spd. +33%
Servitor Magic Shield 1 - M.Def. +23%
Servitor Magic Shield 2 - M.Def. +30%
Servitor Physical Shield 1 - P.Def. +8%
Servitor Physical Shield 2 - P.Def. +12%
Servitor Physical Shield 3 - P.Def. +15%
Servitor Ultimate Defense 1 - P.Def. +1800, M.Def. +1350, Speed 0
Servitor Ultimate Defense 2 - P.Def. +3600, M.Def. +2700, Speed 0
Servitor Windwalk 1 - Speed +20
Servitor Windwalk 2 - Speed +33
Shield 1 - P.Def. +8%
Shield 2 - P.Def. +12%
Shield 3 - P.Def. +15%
Shield of Paagrio 1 - Shield Block Rate +30%
Shield of Paagrio 2 - Shield Block Rate +40%
Shield of Paagrio 3 - Shield Block Rate +50%
Shield Slam - Physical skill silence
Shock Blast - P.Def. -30%, M.Def. -30%
Sight of Paagrio 1 - Accuracy +2
Sight of Paagrio 2 - Accuracy +3
Sight of Paagrio 3 - Accuracy +4
Slow 1 - Speed -30%
Slow 2+ - Speed -45%
Snipe 1 - P.Atk. +110, Accuracy +2, Critical +20%
Snipe 2 - P.Atk. +119, Accuracy +2, Critical +20%, Range +300
Snipe 3 - P.Atk. +129, Accuracy +2, Critical +20%, Range +300
Snipe 4 - P.Atk. +138, Accuracy +2, Critical +20%, Range +300
Snipe 5 - P.Atk. +148, Accuracy +2, Critical +20%, Range +300
Snipe 6 - P.Atk. +158, Accuracy +2, Critical +20%, Range +300
Snipe 7 - P.Atk. +167, Accuracy +2, Critical +20%, Range +300
Snipe 8 - P.Atk. +177, Accuracy +2, Critical +20%, Range +300
Song of Champion - Reuse Delay -30%, MP Cost -20%
Song of Earth - P.Def. +25%
Song of Flame Guard - Resistance to Fire attribute +30%
Song of Hunter - Critical +100%
Song of Invocation - Resistance to Darkness attribute +20%
Song of Life - HP regen per tick +20%
Song of Meditation - MP regen per tick +20%, MP Cost -10%
Song of Renewal - Physical Skill Reuse Delay -30%, MP cost -5%
Song of Storm Guard - Resistance to Wind attribute +30%
Song of Vengeance - Reflect 20% of melee range physical damage back on the attacker
Song of Vitality - HP +30%
Song of Warding - M.Def. +30%
Song of Water - Evasion +3
Song of Wind - Speed +20
Soul of Paagrio - M.Atk. +75%
Soul of Sagitarrius 1 - MP +10%
Soul of Sagitarrius 2 - MP +15%
Soul of Sagitarrius 3 - MP +20%
Soul of Sagitarrius 4 - MP +25%
Soul Shield 1 - P.Def. +8%
Soul Shield 2 - P.Def. +12%
Soul Shield 3 - P.Def. +15%
Speed of Paagrio 1 - Speed +20
Speed of Paagrio 2 - Speed +33
Spirit Barrier 1 - M.Def. +15%
Spirit Barrier 2 - M.Def. +23%
Spirit Barrier 3 - M.Def. +30%
Spirit of Sagittarius - Physical Skill MP Cost -??
Spoil (enchanted) - Atk. Spd. -23%
Spoil Festival (enchanted) - Atk. Spd. -23%
Sprint 1 - Speed +20
Sprint 2 - Speed +33
Stealth 1 - P.Atk. -45%, P.Def. -45%, M.Def. -45%, Accuracy -12, Evasion -12
Stealth 2-3 - P.Atk. -??%, P.Def. -??%, M.Def. -??%, Accuracy -??, Evasion -??
Stealth - base stats -??
Surrender to Earth 1 - Resistance against Earth attribute -25%, Resistance to Wind attribute +??%
Surrender to Earth 2+ - Resistance against Earth attribute -30%, Resistance to Wind attribute +??%
Surrender to Fire 1-3 - Resistance against Fire attribute -25%, Resistance to Water attribute +??%
Surrender to Fire 4+ - Resistance against Fire attribute -30%, Resistance to Water attribute +??%
Surrender to Poison 1-3 - Resistance against Poison attribute -25%
Surrender to Poison 4+ - Resistance against Poison attribute -30%
Surrender to Water 1+ - Resistance against Water attribute -30%, Resistance to Fire attribute +??%
Surrender to Wind 1+ - Resistance against Wind attribute -30%, Resistance to Earth attribute +??%
Tact of Paagrio 1 - Evasion +2
Tact of Paagrio 2 - Evasion +3
Tact of Paagrio 3 - Evasion +4
Thrill Fight 1 - Speed -20%, Atk. Spd. +5%
Thrill Fight 2 - Speed -20%, Atk. Spd. +10%
Tribunal 1-6 - Critical -??
Tribunal 7-9 - Critical -??
Tribunal 10 - Critical -??
Touch of Death - Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective
Touch of Life - Cancel Resistance +60%Resist Debuffs 30%, Heals are 30% more effective
Ultimate Defense - P.Def. +1800, M.Def. +1350, Speed 0, Cancel Resistance +??
Ultimate Defense - P.Def. +3600, M.Def. +2700, Speed 0, Cancel Resistance +??
Ultimate Defense (enchanted) - same boost no matter which type
ench lvl P.Def. M.Def. ench lvl P.Def. M.Def. ench lvl P.Def. M.Def.
1 3636 2727 11 3996 2997 21 4356 3267
2 3672 2754 12 4032 3024 22 4392 3294
3 3708 2781 13 4068 3051 23 4428 3321
4 3744 2808 14 4104 3078 24 4464 3348
5 3780 2835 15 4140 3105 25 4500 3375
6 3816 2862 16 4176 3132 26 4536 3402
7 3852 2889 17 4212 3159 27 4572 3429
8 3888 2916 18 4248 3186 28 4608 3456
9 3924 2943 19 4284 3213 29 4644 3483
10 3960 2970 20 4320 3240 30 4680 3510
Ultimate Evasion 1 - Evasion +20, Cancel Resistance +??
Ultimate Evasion 2 - Evasion +25, Cancel Resistance +??
Unholy Resistance 1 - Resistance to Darkness attribute +15%
Unholy Resistance 2 - Resistance to Darkness attribute +23%
Unholy Resistance 3 - Resistance to Darkness attribute +30%
Vampiric Rage 1 - Recover 6% of melee physical damage as HP
Vampiric Rage 2 - Recover 7% of melee physical damage as HP
Vampiric Rage 3 - Recover 8% of melee physical damage as HP
Vampiric Rage 4 - Recover 9% of melee physical damage as HP
Vengeance - P.Def. +5400, M.Def. +4050, Speed 0, Cancel Resistance +??
War Chant 1 - P.Atk. +4%, does not stack with Greater Shield or Earth Chant.
War Chant 2 - P.Atk. +7%, does not stack with Greater Shield or Earth Chant.
War Chant 3 - P.Atk. +10%, does not stack with Greater Shield or Earth Chant.
War Cry - P.Atk. +20%
War Cry - P.Atk. +25%
Warrior Servitor - HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10%
Wild Defense - Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%
Wild Magic 1 - Magic Critical rate +200%
Wild Magic 2 - Magic Critical rate +300%
Wind Shackle 1 - Atk. Spd. -17%
Wind Shackle 2-5 - Atk. Spd. -20%
Wind Shackle 6+ - Atk. Spd. -23%
Wind Vortex - Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%, Resistance to Earth attribute +??%
Wind Walk 1 - Speed +20
Wind Walk 2 - Speed +33
Wisdom of Paagrio 1 - Casting Spd. +15%
Wisdom of Paagrio 2 - Casting Spd. +23%
Wisdom of Paagrio 3 - Casting Spd. +30%
Wizard Servitor - MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Wolf Spirit Totem - Speed +20%, Accuracy +3
Wyvern Aegis - P.Def. +7000, M.Def. +6000
Zealot 1 (Destroyer) - Atk. Spd. +10%, Critical +33, Accuracy +6, Speed +10, HP restored from heal +??
Zealot 2 (Destroyer) - Atk. Spd. +20%, Critical +67, Accuracy +6, Speed +20, HP restored from heal +??
Zealot 3 (Destroyer) - Atk. Spd. +30%, Critical +100, Accuracy +6, Speed +30, HP restored from heal +??
Zealot 1 (Tyrant) - Atk. Spd. +10%, Critical Damage +33%, Accuracy +6, Speed +10, HP restored from heal +??
Zealot 2 (Tyrant) - Atk. Spd. +20%, Critical Damage +67%, Accuracy +6, Speed +20, HP restored from heal +??
Zealot 3 (Tyrant) - Atk. Spd. +30%, Critical Damage +100%, Accuracy +6, Speed +30, HP restored from heal +??

Дополнение.
Пассивки.

Aegis - Shield Block Radius 360 degrees
Acrobat 1 - Fall safe height +60
Acrobat 2 - Fall safe height +100
Boost Breath 1 - Breath Guage +180
Boost Breath 2 - Breath Guage +300
Clear Mind 1 - MP regen per tick walking +3.2, standing +2.6
Clear Mind 2 - MP regen per tick walking +4.0, standing +3.2
Clear Mind 3 - MP regen per tick walking +4.3, standing +3.5
Clear Mind 4 - MP regen per tick walking +5.1, standing +4.1
Clear Mind 5 - MP regen per tick walking +5.8, standing +4.7
Clear Mind 6 - MP regen per tick walking +6.2, standing +4.9
Critical Power 1 - P.Atk. on a critical hit +32
Critical Power 2 - P.Atk. on a critical hit +56
Critical Power 3 - P.Atk. on a critical hit +93
Critical Power 4 - P.Atk. on a critical hit +177
Critical Power 5 - P.Atk. on a critical hit +295
Critical Power 6 - P.Atk. on a critical hit +384
Esprit 1 - HP regen per tick while running +2.5, mp regen +0.8
Esprit 2 - HP regen per tick while running +3.0, mp regen +0.9
Esprit 3 - HP regen per tick while running +3.5, mp regen +1.0
Esprit 4 - HP regen per tick while running +4.0, mp regen +1.1
Esprit 5 - HP regen per tick while running +4.5, mp regen +1.2
Esprit 6 - HP regen per tick while running +5.0, mp regen +1.3
Esprit 7 - HP regen per tick while running +5.5, mp regen +1.4
Esprit 8 - HP regen per tick while running +6.0, mp regen +1.5
Fast HP Recovery 1 - HP regen per tick +1.1
Fast HP Recovery 2 - HP regen per tick +1.6
Fast HP Recovery 3 - HP regen per tick +1.7
Fast HP Recovery 4 - HP regen per tick +2.1
Fast HP Recovery 5 - HP regen per tick +2.6
Fast HP Recovery 6 - HP regen per tick +2.7
Fast HP Recovery 7 - HP regen per tick +3.4
Fast HP Recovery 8 - HP regen per tick +4.0
Fast Mana Recovery 1 - MP regen per tick +1.1
Fast Mana Recovery 2 - MP regen per tick +1.5
Fast Mana Recovery 3 - MP regen per tick +1.9
Fast Mana Recovery 4 - MP regen per tick +2.3
Fast Mana Recovery 5 - MP regen per tick +2.7
Fast Mana Recovery 6 - MP regen per tick +3.1
Fast Mana Recovery 7 - MP regen per tick +3.4
Final Fortress 1 - P.Def. +116.875 when HP falls to 30% or less
Final Fortress 2 - P.Def. +129.000 when HP falls to 30% or less
Final Fortress 3 - P.Def. +141.625 when HP falls to 30% or less
Final Fortress 4 - P.Def. +150.375 when HP falls to 30% or less
Final Fortress 5 - P.Def. +159.250 when HP falls to 30% or less
Final Fortress 6 - P.Def. +168.375 when HP falls to 30% or less
Final Fortress 7 - P.Def. +177.625 when HP falls to 30% or less
Final Fortress 8 - P.Def. +187.000 when HP falls to 30% or less
Final Fortress 9 - P.Def. +196.500 when HP falls to 30% or less
Final Fortress 10 - P.Def. +206.125 when HP falls to 30% or less
Final Fortress 11 - P.Def. +215.750 when HP falls to 30% or less
Final Frenzy 1 - P.Atk. +32.9 when HP falls to 30% or less
Final Frenzy 2 - P.Atk. +39.4 when HP falls to 30% or less
Final Frenzy 3 - P.Atk. +46.6 when HP falls to 30% or less
Final Frenzy 4 - P.Atk. +54.6 when HP falls to 30% or less
Final Frenzy 5 - P.Atk. +63.3 when HP falls to 30% or less
Final Frenzy 6 - P.Atk. +72.7 when HP falls to 30% or less
Final Frenzy 7 - P.Atk. +79.3 when HP falls to 30% or less
Final Frenzy 8 - P.Atk. +86.1 when HP falls to 30% or less
Final Frenzy 9 - P.Atk. +93.1 when HP falls to 30% or less
Final Frenzy 10 - P.Atk. +100.2 when HP falls to 30% or less
Final Frenzy 11 - P.Atk. +107.5 when HP falls to 30% or less
Final Frenzy 12 - P.Atk. +114.8 when HP falls to 30% or less
Final Frenzy 13 - P.Atk. +122.1 when HP falls to 30% or less
Final Frenzy 14 - P.Atk. +129.3 when HP falls to 30% or less
Focus Mind 1 - MP regen per tick +1.1
Focus Mind 2 - MP regen per tick +1.5
Focus Mind 3 - MP regen per tick +1.9
Focus Mind 4 - MP regen per tick +2.3
Focus Mind 5 - MP regen per tick +2.7
Focus Mind 6 - MP regen per tick +3.1
Health - Resistance to Bleed, Poison attributes +20%
Higher Mana Gain 1 - MP gained from Recharge +22
Higher Mana Gain 2 - MP gained from Recharge +24
Higher Mana Gain 3 - MP gained from Recharge +28
Higher Mana Gain 4 - MP gained from Recharge +29
Higher Mana Gain 5 - MP gained from Recharge +31
Higher Mana Gain 6 - MP gained from Recharge +32
Higher Mana Gain 7 - MP gained from Recharge +38
Higher Mana Gain 8 - MP gained from Recharge +39
Higher Mana Gain 9 - MP gained from Recharge +41
Higher Mana Gain 10 - MP gained from Recharge +42
Higher Mana Gain 11 - MP gained from Recharge +48
Higher Mana Gain 12 - MP gained from Recharge +49
Higher Mana Gain 13 - MP gained from Recharge +50
Higher Mana Gain 14 - MP gained from Recharge +52
Higher Mana Gain 15 - MP gained from Recharge +53
Higher Mana Gain 16 - MP gained from Recharge +59
Higher Mana Gain 17 - MP gained from Recharge +61
Higher Mana Gain 18 - MP gained from Recharge +62
Higher Mana Gain 19 - MP gained from Recharge +64
Higher Mana Gain 20 - MP gained from Recharge +66
Higher Mana Gain 21 - MP gained from Recharge +72
Higher Mana Gain 22 - MP gained from Recharge +73
Higher Mana Gain 23 - MP gained from Recharge +75
Higher Mana Gain 24 - MP gained from Recharge +76
Higher Mana Gain 25 - MP gained from Recharge +78
Higher Mana Gain 26 - MP gained from Recharge +79
Higher Mana Gain 27 - MP gained from Recharge +81
Iron Body - Fall damage -40%
Long Shot 1 - Bow Range 700
Long Shot 2 - Bow Range 900
Mana Recovery - MP regen per tick +20% when wearing Robes
Quick Recovery 1 - Magic Reuse Time -20%
Quick Recovery 2 - Magic Reuse Time -25%
Quick Recovery 3 - Magic Reuse Time -30%
Shield Mastery 1 - Shield Block Rate +50%
Shield Mastery 2 - Shield Block Rate +70%
Shield Mastery 3 - Shield Block Rate +85%
Shield Mastery 4 - Shield Block Rate +100%
Skill Mastery (fighter) - Chance of "skill critical", based on STR
Skill Mastery (mystic) - Chance of "skill critical", based on INT
Toughness - Resistance to Hold, Sleep, Poison attributes +20%
Vital Force 1 - HP regen per tick while sitting +1.9, mp regen +0.9
Vital Force 2 - HP regen per tick while sitting +2.7, mp regen +1.1
Vital Force 3 - HP regen per tick while sitting +2.9, mp regen +1.2
Vital Force 4 - HP regen per tick while sitting +3.6, mp regen +1.5
Vital Force 5 - HP regen per tick while sitting +4.5, mp regen +1.7
Vital Force 6 - HP regen per tick while sitting +4.7, mp regen +1.8
Vital Force 7 - HP regen per tick while sitting +5.6, mp regen +2.1
Vital Force 8 - HP regen per tick while sitting +6.7, mp regen +2.5
Weight Limit 1 - Weight Limit +100%
Weight Limit 2 - Weight Limit +200%
Weight Limit 3 - Weight Limit +300%
Wisdom - Resistance to Hold, Sleep, Derangement attributes +20%

Роспись что скоко жрет (Ауры ману или ХП)

Accuracy - Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)
Aegis Stance - Shield Block radius 360 degrees, Shield P.Def. -40%
Aegis Stance Enchanted for Cost:
lvl P.Def. lvl P.Def. lvl P.Def.
1 -39% 11 -32% 21 -26%
2 -38% 12 -32% 22 -25%
3 -38% 13 -31% 23 -24%
4 -37% 14 -30% 24 -24%
5 -36% 15 -30% 25 -23%
6 -36% 16 -29% 26 -22%
7 -35% 17 -28% 27 -22%
8 -34% 18 -28% 28 -21%
9 -34% 19 -27% 29 -20%
10 -33% 20 -26% 30 -20%

Arcane Agility - Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50
Arcane Power - M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50
Arcane Wisdom - Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50
Focus Attack - Accuracy +2, Polearm can hit only 1 target
Focus Skill Mastery - "Skill Critical" probability +1000%, MP regen per tick cost varies based on your level (base is 1.5)
Fortitude - Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)
Guard Stance 1 - P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 2 - P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 3 - P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 4 - P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5 and enchanting it for cost decreases the base cost)
Guard Stance Enchanted for Power:
lvl P.Def. lvl P.Def. lvl P.Def.
1 259.4 11 288.5 21 317.7
2 262.3 12 291.5 22 320.6
3 265.2 13 294.4 23 323.5
4 268.1 14 297.3 24 326.5
5 271.0 15 300.2 25 329.4
6 274.0 16 303.1 26 332.3
7 276.9 17 306.0 27 335.2
8 279.8 18 309.0 28 338.1
9 282.7 19 311.9 29 341.0
10 285.6 20 314.8 30 344.0

Holy Armor 1 - Resistance against Darkness attribute +7%
Holy Armor 2 - Resistance against Darkness attribute +10%
Holy Weapon - Makes physical attacks Holy attribute
Parry Stance - P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)
Relax - HP regen per tick +5, MP regen per tick -2
Rest of Chameleon - MP regen per tick -2.5, Avoid Agro 100%
Riposte Stance - Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a physical debuff 30%, MP regen per tick cost varies based on your level (base is 0.5)
Shield Fortress 1 - Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 2 - Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 3 - Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 4 - Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 5 - Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 6 - Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress Enchanted for Power:
lvl P.Def. lvl P.Def. lvl P.Def.
1 565 11 607 21 649
2 569 12 611 22 654
3 573 13 616 23 658
4 577 14 620 24 662
5 582 15 624 25 666
6 586 16 628 26 671
7 590 17 632 27 675
8 594 18 637 28 679
9 599 19 641 29 683
10 603 20 645 30 688

Silent Move - Speed -40%, avoid agro 100%
Soul Cry 1 - P.Atk. +4.5
Soul Cry 2 - P.Atk. +14.0
Soul Cry 3 - P.Atk. +33.5
Soul Cry 4 - P.Atk. +66.5
Soul Cry 5 - P.Atk. +90.5
Soul Cry 6 - P.Atk. +141.5
Soul Cry 7 - P.Atk. +208.5
Soul Cry 8 - P.Atk. +247.0
Soul Cry 9 - P.Atk. +310.0
Soul Cry 10 - P.Atk. +375.5
Soul Guard 1 - P.Def. +293.3
Soul Guard 2 - P.Def. +333.2
Soul Guard 3 - P.Def. +375.9
Soul Guard 4 - P.Def. +421.4
Soul Guard 5 - P.Def. +445.2
Soul Guard 6 - P.Def. +469.7
Soul Guard 7 - P.Def. +494.9
Soul Guard 8 - P.Def. +520.1
Soul Guard 9 - P.Def. +546.0
Soul Guard 10 - P.Def. +571.9
Soul Guard 11 - P.Def. +598.5
Soul Guard 12 - P.Def. +625.8
Soul Guard 13 - P.Def. +653.1
Transfer Pain 1 - Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 2 - Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 3 - Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 4 - Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 5 - Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Vicious Stance 1 - P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 2 - P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 3 - P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 4 - P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 5 - P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 6 - P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 7 - P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 8 - P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 9 - P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 10 - P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 11 - P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 12 - P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 13 - P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 14 - P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 15 - P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 16 - P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 17 - P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 18 - P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 19 - P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 20 - P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance Enchanted for Power:
lvl P.Atk. lvl P.Atk. lvl P.Atk.
1 615 11 670 21 724
2 620 12 675 22 730
3 626 13 681 23 735
4 631 14 686 24 741
5 637 15 692 25 746
6 642 16 697 26 752
7 648 17 702 27 757
8 653 18 708 28 763
9 659 19 713 29 768
10 664 20 719 30 774